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Mobility and transport stats
Checked on build 26052592
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Speeds, acceleration, turn rate, climb, loiter time and what a unit can carry: what each mobility and transport figure means.
Speed
Top speed in km/h. For helicopters and planes it is their airspeed.From the game's data
Road speed
Top speed on roads, in km/h.From the game's data
Cross-country speed
Top speed off road, in km/h.From the game's data
Reverse speed
Top speed in reverse, in km/h.From the game's data
Acceleration
How quickly it gains speed, as the game's data gives it. The data does not state the unit.From the game's data
Turn rate
How fast it turns, as the game's data gives it: probably degrees per second. Whether a jet's afterburner changes it is not known.Not known: our best reading
Climb rate
How fast a helicopter gains height, as the game's data gives it.From the game's data
Agility
A handling figure the game gives helicopters. What it changes in flight is not known.Not known: our best reading
Loiter time
How long a plane stays over the battlefield before it flies home.From the game's data
Afterburner
Whether the plane has an afterburner for bursts of speed.From the game's data
Amphibious
Whether it can cross water.From the game's data
Seats needed
Seats this squad takes in a transport: one per soldier.From the game's data
Seats
How many soldiers it can carry. Squads share the seats.From the game's data
Lift
The heaviest vehicle it can carry, in kg.From the game's data
Weight
Its weight with this loadout, in kg. A helicopter or cargo plane can carry it only if its lift is at least this.From the game's data
Air-droppable
Whether a cargo plane can drop it by parachute.From the game's data