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Mobility and transport stats

Checked on build 26052592

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Speeds, acceleration, turn rate, climb, loiter time and what a unit can carry: what each mobility and transport figure means.

Speed

Top speed in km/h. For helicopters and planes it is their airspeed.From the game's data

Road speed

Top speed on roads, in km/h.From the game's data

Cross-country speed

Top speed off road, in km/h.From the game's data

Reverse speed

Top speed in reverse, in km/h.From the game's data

Acceleration

How quickly it gains speed, as the game's data gives it. The data does not state the unit.From the game's data

Turn rate

How fast it turns, as the game's data gives it: probably degrees per second. Whether a jet's afterburner changes it is not known.Not known: our best reading

Climb rate

How fast a helicopter gains height, as the game's data gives it.From the game's data

Agility

A handling figure the game gives helicopters. What it changes in flight is not known.Not known: our best reading

Loiter time

How long a plane stays over the battlefield before it flies home.From the game's data

Afterburner

Whether the plane has an afterburner for bursts of speed.From the game's data

Amphibious

Whether it can cross water.From the game's data

Seats needed

Seats this squad takes in a transport: one per soldier.From the game's data

Seats

How many soldiers it can carry. Squads share the seats.From the game's data

Lift

The heaviest vehicle it can carry, in kg.From the game's data

Weight

Its weight with this loadout, in kg. A helicopter or cargo plane can carry it only if its lift is at least this.From the game's data

Air-droppable

Whether a cargo plane can drop it by parachute.From the game's data