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Weapon stats

Checked on build 26052592

On this page

What every column, fact, flag and anti-air tag of a unit's weapons table means, and where each figure comes from.

Damage

Damage one hit does once it gets through the armour.From the game's data

More in Penetration and armour.

Penetration

Armour it can defeat. The first number is at point blank, the second at the round's longest ground range, shown in the Ground column; this site assumes it falls evenly between them.From the game's data

More in Penetration and armour.

Ground range

How far it reaches against ground targets. A first number is the closest it can fire. Distances are shown as the game shows them.From the game's data

More in Distances.

Low-altitude range

How far it reaches against low-flying helicopters and planes. A first number is the closest it can fire.From the game's data

More in Distances.

High-altitude range

How far it reaches against high-flying planes. A first number is the closest it can fire.From the game's data

More in Distances.

Aim time

Seconds it takes to aim before firing at a new target. Where two numbers are shown, the game picks a time between them.From the game's data

Reload

Seconds it takes to reload a full magazine.From the game's data

Between salvos

Seconds between one burst and the next. How several pylons of the same missile share this gap is not known.From the game's data

Rounds

Rounds it carries: per weapon, or for pylon stores the total carried.From the game's data

More in Loadouts.

Burst

Shots fired in one burst.From the game's data

Magazine

Shots it fires before it must reload.From the game's data

Supply

Supply it costs to rearm, per round.From the game's data

Spread

Where its shells land around the aim point: lateral × depth along the line of fire, in metres as the game shows distances. How the game uses the two figures is our best reading.Not known: our best reading

More in Artillery.

Blast radius

How far from the impact its explosion does damage, as the game shows distances.From the game's data

More in Artillery.

Top attack

Strikes the roof, where armour is thinnest.From the game's data

More in Penetration and armour.

Laser-guided

Needs a laser on the target to guide it.From the game's data

Radar-dependent

Needs the unit's radar on to fire.From the game's data

Fires on the move

Can fire while moving.From the game's data

Anti-air targets

It can engage helicopters. The S-300, S-400 and Patriot missiles carry no helicopter flag in the data, so they show no Helicopters tag; this has not been tested in the game.From the game's data

It can engage planes.From the game's data

It can shoot down incoming munitions. The game's flags name four kinds: projectiles, anti-radar missiles, cruise missiles and ballistic missiles.From the game's data

More in Target types.

Best penetration

The highest point-blank penetration of any round it carries.Worked out by this site

Best damage

The highest damage of any round it carries.Worked out by this site

Quickest aim

How quickly its fastest-aiming weapon can fire at a new target, taking the slow end of each weapon's aim time.Worked out by this site

Longest ranges

The farthest any of its rounds reaches against ground targets, as the game shows distances.Worked out by this site

The farthest any of its rounds reaches against low-flying aircraft, as the game shows distances.Worked out by this site

The farthest any of its rounds reaches against high-flying aircraft, as the game shows distances.Worked out by this site

More in Distances.

Weapons

How many different weapons it fields on this loadout.Worked out by this site