Topics
Weapon stats
Checked on build 26052592
On this page
What every column, fact, flag and anti-air tag of a unit's weapons table means, and where each figure comes from.
Damage
Damage one hit does once it gets through the armour.From the game's data
More in Penetration and armour.
Penetration
Armour it can defeat. The first number is at point blank, the second at the round's longest ground range, shown in the Ground column; this site assumes it falls evenly between them.From the game's data
More in Penetration and armour.
Ground range
How far it reaches against ground targets. A first number is the closest it can fire. Distances are shown as the game shows them.From the game's data
More in Distances.
Low-altitude range
How far it reaches against low-flying helicopters and planes. A first number is the closest it can fire.From the game's data
More in Distances.
High-altitude range
How far it reaches against high-flying planes. A first number is the closest it can fire.From the game's data
More in Distances.
Aim time
Seconds it takes to aim before firing at a new target. Where two numbers are shown, the game picks a time between them.From the game's data
Reload
Seconds it takes to reload a full magazine.From the game's data
Between salvos
Seconds between one burst and the next. How several pylons of the same missile share this gap is not known.From the game's data
Rounds
Rounds it carries: per weapon, or for pylon stores the total carried.From the game's data
More in Loadouts.
Burst
Shots fired in one burst.From the game's data
Magazine
Shots it fires before it must reload.From the game's data
Supply
Supply it costs to rearm, per round.From the game's data
Spread
Where its shells land around the aim point: lateral × depth along the line of fire, in metres as the game shows distances. How the game uses the two figures is our best reading.Not known: our best reading
More in Artillery.
Blast radius
How far from the impact its explosion does damage, as the game shows distances.From the game's data
More in Artillery.
Top attack
Strikes the roof, where armour is thinnest.From the game's data
More in Penetration and armour.
Laser-guided
Needs a laser on the target to guide it.From the game's data
Radar-dependent
Needs the unit's radar on to fire.From the game's data
Fires on the move
Can fire while moving.From the game's data
Anti-air targets
It can engage helicopters. The S-300, S-400 and Patriot missiles carry no helicopter flag in the data, so they show no Helicopters tag; this has not been tested in the game.From the game's data
It can engage planes.From the game's data
It can shoot down incoming munitions. The game's flags name four kinds: projectiles, anti-radar missiles, cruise missiles and ballistic missiles.From the game's data
More in Target types.
Best penetration
The highest point-blank penetration of any round it carries.Worked out by this site
Best damage
The highest damage of any round it carries.Worked out by this site
Quickest aim
How quickly its fastest-aiming weapon can fire at a new target, taking the slow end of each weapon's aim time.Worked out by this site
Longest ranges
The farthest any of its rounds reaches against ground targets, as the game shows distances.Worked out by this site
The farthest any of its rounds reaches against low-flying aircraft, as the game shows distances.Worked out by this site
The farthest any of its rounds reaches against high-flying aircraft, as the game shows distances.Worked out by this site
More in Distances.
Weapons
How many different weapons it fields on this loadout.Worked out by this site