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Target types

Checked on build 26052592

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A round in Broken Arrow carries a TargetType number that, by the game's own flag names, says what it may engage: ground targets, vehicles, helicopters, planes, ships or incoming munitions. From the game's data This site reads its anti-air tags from that number, and the duel uses it to decide what each round may fire at. Worked out by this site

The flags

TargetType is a sum of flags. From the game's data The names below are the game's own, except flag 2: "Infantry" is this site's reading of it, explained in the next section. From the game's data

FlagName
1Ground
2Infantry (our reading)
4Vehicle
8Helicopter
16Aircraft
32Ship
128Projectile
256Anti-radar (SEAD) missile
512Cruise missile
1024Ballistic missile

To read a number, split it into flags. Rifles and machine guns carry 47. From the game's data That is 32 + 8 + 4 + 2 + 1: Ship, Helicopter, Vehicle, flag 2 and Ground. Worked out by this site

That the game holds each round to its flags is read from the flag names, not confirmed in the game's code. From the game's data

Flag 2 and anti-tank rounds

In the data, flag 2 separates rounds meant for squads from rounds meant for armour: From the game's data

WeaponTargetTypeFlag 2
Rifles and machine guns: M16A4, M27 IAR, M249, AK-74M, PKP47Set
Grenade launchers: M320, GP-34, AGS-1739Set
Light anti-tank: AT4CS-RS45Clear
Guided anti-tank: TOW-2A, Javelin36Clear
Anti-air: Igla-S24Clear

45 is 47 with exactly flag 2 removed. Worked out by this site The RPG-7V and the SMAW each carry two rounds, one at 45 and one at 47: an anti-tank round and an anti-personnel one, split by precisely this flag. From the game's data

That pattern is why this site reads flag 2 as Infantry. It is an inference from the data, not a name the game publishes. Not known: our best reading

In the duel, a round may fire at a squad only if it carries flag 2. Worked out by this site Before that rule, six AT4s were taking 51 health off a 65-health squad inside one second, so an infantry fight lasted two seconds instead of twenty. Worked out by this site

Only this direction is checked. In the duel a rifle needs no rule against a tank, because against the tank's armour its penetration already reduces its damage to nothing. Worked out by this site A round that declares no target type at all is allowed to fire rather than silently dropped. Worked out by this site

Helicopters and planes

To engage a helicopter a round needs flag 8, Helicopter. To engage a plane it needs flag 16, Aircraft. From the game's data Rifles and machine guns (47) carry the Helicopter flag; a tank's HEAT round (39) does not. From the game's data

Sixteen anti-air missiles carry 1936 and no Helicopter flag: From the game's data

  • the S-300's and S-400's: 40N6, 48N6, 48N6P-01, 9M82MD, 9M83M, 9M96 and 9M96M;
  • the Buk's: 9M317 and 9M317M;
  • the Patriot's: MIM-104E, MIM-104F and F MSE;
  • SM-6, ESSM (RIM-162), IRIS-T SLM and the ground AMRAAM-ER.

1936 is Aircraft plus the four munition flags: Projectile, Anti-radar missile, Cruise missile and Ballistic missile. Worked out by this site By their flags, these missiles cannot engage helicopters. From the game's data Eight missiles carry 1944, among them the Pantsir's, the Tor's and the ground AMRAAM's, so they can. From the game's data 1944 is 1936 plus the Helicopter flag. Worked out by this site None of this has been tested in the game. Not known: our best reading

Units that carry an anti-air missile without the helicopter flag:

Units whose anti-air missiles lack the helicopter flag (34)
335pts
Su-57
VDV Brigade
0kin front
100best pen
900km/hspeed
225pts
S-300V4 Antey
Mechanized Infantry
15kin front
245best pen
50km/hspeed
145pts
Patriot PAC-2
USMC
10kin front
225best pen
100km/hspeed
365pts
Su-34
VDV Brigade
0kin front
950best pen
810km/hspeed
360pts
Su-35S
VDV Brigade
0kin front
100best pen
900km/hspeed
230pts
S-350 Vityaz
Coastal Troops
15kin front
175best pen
70km/hspeed
325pts
S-400 Triumph
Defense Forces
15kin front
250best pen
70km/hspeed
150pts
Buk M2Also Buk M3
Guard Tank Brigade
15kin front
215best pen
65km/hspeed
180pts
Patriot PAC-3
Armored Brigade
10kin front
170best pen
100km/hspeed
270pts
F-15C Eagle
Airborne infantry
0kin front
80best pen
900km/hspeed
360pts
F-16V Viper
Stryker Cavalry regiment
0kin front
400best pen
810km/hspeed
285pts
F-16C Fighting Falcon
Stryker Cavalry regiment
0kin front
200best pen
810km/hspeed
330pts
F-16CJ
Stryker Cavalry regiment
0kin front
300best pen
810km/hspeed
465pts
F-15E Strike Eagle
Airborne infantry
0kin front
200best pen
810km/hspeed
255pts
AV-8B Harrier II Plus
USMC
0kin front
900best pen
540km/hspeed
295pts
F-15EX Eagle II
Airborne infantry
0kin front
80best pen
810km/hspeed
320pts
F/A-18C Hornet
USMC
0kin front
130best pen
810km/hspeed
340pts
F/A-18D Hornet
USMC
0kin front
175best pen
810km/hspeed
280pts
F-35A
Special Operations Forces
0kin front
80best pen
810km/hspeed
310pts
F-35B
USMC
0kin front
400best pen
810km/hspeed
345pts
F-22 Raptor
Special Operations Forces
0kin front
80best pen
900km/hspeed
355pts
MiG-35
VDV Brigade
0kin front
950best pen
900km/hspeed
225pts
MiG-29SMT
Motorized Infantry
0kin front
95best pen
900km/hspeed
255pts
MiG-29K
Coastal Troops
0kin front
85best pen
900km/hspeed
325pts
Su-33
Coastal Troops
0kin front
340best pen
810km/hspeed
405pts
MiG-31BM
Defense Forces
0kin front
100best pen
1260km/hspeed
355pts
Su-30SM
Coastal Troops
0kin front
55best pen
810km/hspeed
With a loadout option
265pts
Su-25T
Motorized Infantry
0kin front
950best pen
540km/hspeed
With a loadout option
160pts
Patriot PAC-3 MSE
Stryker Cavalry regiment
10kin front
170best pen
100km/hspeed
280pts
Su-27SM
Mechanized Infantry
0kin front
95best pen
900km/hspeed
225pts
S-300PM Favorit
Motorized Infantry
15kin front
245best pen
60km/hspeed
130pts
NASAMS
Baltic
10kin front
160best pen
95km/hspeed
With a loadout option
110pts
IRIS-T SLM
Baltic
15kin front
130best pen
80km/hspeed
250pts
S-70 Okhotnik
Defense Forces
0kin front
85best pen
540km/hspeed

How the site shows anti-air tags

Weapon tables show anti-air tags read from the rounds' TargetType: Worked out by this site

  • Anti-air targets: it can engage helicopters.
  • Anti-air targets: it can engage planes.
  • Anti-air targets: it can shoot down incoming munitions, of the four kinds the game's flags name: projectiles, anti-radar missiles, cruise missiles and ballistic missiles.

The S-300, S-400 and Patriot missiles show no Helicopters tag, because their rounds carry no helicopter flag. Worked out by this site

Every anti-air missile in the current data, with what it can engage, its ranges and its seeker:

MissileHelicoptersAircraftMunitionsLow-altitude rangeHigh-altitude rangeSeeker
40N6NoYesYes2600 m2600 mTerminal guidance
48N6NoYesYes2350 m2350 mSemi-active
48N6P-01NoYesYes2500 m2500 mSemi-active
57Eh6EYesYesYes2400 m2400 mSemi-active
57Eh6EYesYesYes2400 m2400 mSemi-active
9M311YesYesNo2000 m1000 mSemi-active
9M311-1MYesYesYes2100 m1350 mSemi-active
9M317NoYesYes1850 m1850 mSemi-active
9M317MNoYesYes1950 m1950 mTerminal guidance
9M331YesYesYes2200 m1350 mSemi-active
9M333YesYesNo1800 m1000 mFire-and-forget
9M338YesYesYes2200 m1800 mSemi-active
9M33M3YesYesNo2100 m1350 mSemi-active
9M33M3YesYesYes2200 m1350 mSemi-active
9M340YesYesNo2400 m1350 mSemi-active
9M82MDNoYesYes2600 m2600 mSemi-active
9M83MNoYesYes2350 m2350 mSemi-active
9M96NoYesYes1950 m1950 mTerminal guidance
9M96MNoYesYes2200 m2200 mTerminal guidance
AGM-114M HellfireYesNoNo2000 m—Terminal guidance
AIM-174NoYesNo9000 m9000 mTerminal guidance
AIM-260NoYesNo9000 m9000 mTerminal guidance
AIM-7MNoYesNo5000 m5000 mSemi-active
AIM-9YesYesNo2100 m1550 mFire-and-forget
AIM-9YesYesNo2000 m2000 mFire-and-forget
AIM-9YesYesYes2100 m1550 mFire-and-forget
AIM-92 StingerYesYesNo2000 m1500 mFire-and-forget
AMRAAMNoYesNo7000 m7000 mTerminal guidance
AMRAAMYesYesYes2200 m1800 mTerminal guidance
AMRAAM-ERNoYesYes1850 m1850 mTerminal guidance
APKWSYesYesNo1300 m—Semi-active
FIM-92F StingerYesYesNo1800 m1000 mFire-and-forget
FIM-92J StingerYesYesNo2000 m1000 mFire-and-forget
FIM-92K StingerYesYesNo2000 m1000 mFire-and-forget
GromYesYesNo1800 m1350 mFire-and-forget
Igla-NYesYesNo1700 m1000 mFire-and-forget
Igla-SYesYesNo2000 m1000 mFire-and-forget
IRIS-T SLMNoYesYes1800 m1800 mTerminal guidance
MIM-104E GEM+NoYesYes2350 m2350 mSemi-active
MIM-104FNoYesYes1950 m1950 mTerminal guidance
MIM-104F MSENoYesYes2200 m2200 mTerminal guidance
Mistral-3YesYesNo2200 m1350 mFire-and-forget
PiorunYesYesNo2100 m1000 mFire-and-forget
R-27ERNoYesNo5000 m5000 mSemi-active
R-27ETNoYesNo3000 m3000 mFire-and-forget
R-27TNoYesNo2500 m2500 mFire-and-forget
R-37NoYesNo9000 m9000 mTerminal guidance
R-37NoYesNo9000 m9000 mTerminal guidance
R-60YesYesNo2000 m1500 mFire-and-forget
R-60YesYesNo2000 m2000 mFire-and-forget
R-73YesYesNo2000 m2000 mFire-and-forget
R-73YesYesNo2100 m1550 mFire-and-forget
R-77-1NoYesNo7000 m7000 mTerminal guidance
R-77-1NoYesNo7000 m7000 mTerminal guidance
RBS 70 BolidYesYesNo2200 m1350 mSemi-active
RIM-116YesYesYes2100 m1350 mFire-and-forget
VerbaYesYesNo2100 m1000 mFire-and-forget

What the duel does with them

The duel follows the flags, and labels these rules as this site's model rather than the game's: Worked out by this site

  • a round fires at a squad only with flag 2, at a helicopter only with Helicopter, and at a plane only with Aircraft;
  • it reaches a helicopter through its Low-altitude range range, and a plane through the longer of its Low-altitude range and High-altitude range ranges;
  • a weapon whose rounds have a ground range of 0 is reported as anti-air only.

A round with a ground range of 0 cannot engage ground targets at all; the 0 is not "no limit". From the game's data The duel has no altitude, so which air range it uses is its own choice. Worked out by this site Without one, no anti-air missile could fire at an aircraft at all. Worked out by this site

For how a missile that is allowed to fire then decides to hit, see missile hit chance. For how it flies, see how a missile flies.